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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Digital Animation
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Digital Animation

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  • Real-Time Shadows - Elmar Eisemann
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    Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer
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  • Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum
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  • The Pocket Mentor for Video Game UX UI : The Pocket Mentors for Games Careers - Simon Brewer
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    Simon Brewer
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  • The Nightmare Before Christmas : Animation: Key Films/Filmmakers - Dr. Filipa Antunes
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    Dr. Filipa Antunes, Ms. Brittany Eldridge and Rebecca Williams
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  • Mr. In-Between : My Life in the Middle of the Animation Revolution - Bill Kroyer
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    Bill Kroyer
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  • Playtesting Best Practices : Real World and Online - Chris Backe
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    Chris Backe
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  • Indistinguishability Obfuscation from Well-Studied Assumptions : ACM Books - Aayush Jain
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    Aayush Jain
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  • Calculated Imagery : A History of Computer Graphics in Hollywood Cinema - Mark J.P. Wolf
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    Mark J.P. Wolf
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  • Animation in Austria : An Almost Invisible Art - Florian Schmidlechner
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    Florian Schmidlechner
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  • Adopting Artificial Intelligence Tools in Higher Education : Student Assessment - Thangavel Murugan
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    Thangavel Murugan
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    Alexia Mandeville
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  • Final Cut Pro Cookbook : Develop pro editing skills with over 70 recipes for advanced creative effects and efficient workflows - Mike Eddy
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    Mike Eddy
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  • Worldbuilding for Game Designers : CRC Press Guides to Tabletop Game Design - Steve Dee
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    Steve Dee
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  • The Pocket Mentor for Game Production : The Pocket Mentors for Games Careers - Doug Pennant
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    Doug Pennant
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  • Get Into Game Dev : Tech Interview Tactics - Matthew Ventures
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    Matthew Ventures
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  • Floating Point Numerics for Games and Simulations - Nima Badizadegan
    Floating Point Numerics for Games and Simulations
    Nima Badizadegan
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  • Now Media : The Evolution of Electronic Communication - Norman J. Medoff
    Now Media
    The Evolution of Electronic Communication
    Norman J. Medoff and Barbara K. Kaye
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  • Digital Storytelling : A Creator's Guide to Interactive Entertainment, Volume I - Carolyn Handler Miller
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    Carolyn Handler Miller
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  • The Art of Generative AI Prompting Unlocking The Creative Power of AI Through Strategic and Creative Prompting - Lawrence E. Dumas Jr.
    The Art of Generative AI Prompting Unlocking The Creative Power of AI Through Strategic and Creative Prompting
    Lawrence E. Dumas Jr.
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  • The Fundamentals of Video Game Literacy : Theory, Practice, and Aesthetics - Ryan Zhao
    The Fundamentals of Video Game Literacy
    Theory, Practice, and Aesthetics
    Ryan Zhao
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  • The Game Business Guidebook : What To Do When Nobody Wants Your Game - Diego Ricchiuti
    The Game Business Guidebook
    What To Do When Nobody Wants Your Game
    Diego Ricchiuti and John Henley
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  • Crafty Game Writing : Secrets of Great Videogame Narrative - Alex Epstein
    Crafty Game Writing
    Secrets of Great Videogame Narrative
    Alex Epstein
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  • Learn Blender Simulations the Right Way : Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Stephen Pearson
    Learn Blender Simulations the Right Way
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    Stephen Pearson
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  • Using Digital Video in Initial Teacher Education : Critical Guides for Teacher Educators - John McCullagh
    Using Digital Video in Initial Teacher Education
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    John McCullagh
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  • Face It : A Visual Reference for Multi-Ethnic Facial Modeling - Patricia Beckmann-Wells
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    Patricia Beckmann-Wells and Scott Wells
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  • Culture Specific Items in Chinese to English Video Game Translation : Transmediality and Interactivity in the Localisation of a Wuxia RPG - Dariush Robertson
    Culture Specific Items in Chinese to English Video Game Translation
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    Dariush Robertson
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  • Creating High-Quality Vegetation for Games - Chico Spans
    Creating High-Quality Vegetation for Games
    Chico Spans
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  • Dreaming a way (of) Life : The Films of Lewis Klahr - Chris Robinson
    Dreaming a way (of) Life
    The Films of Lewis Klahr
    Chris Robinson
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  • The Complete Guide to Adobe Premiere Pro 2025 : Master video editing with expert tips, techniques, and workflows - Najihah Najlaa
    The Complete Guide to Adobe Premiere Pro 2025
    Master video editing with expert tips, techniqu...
    Najihah Najlaa
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  • The Rise of the Roguelite : Inside a Gaming Phenomenon - James Cartlidge
    The Rise of the Roguelite
    Inside a Gaming Phenomenon
    James Cartlidge
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    $112.19
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  • Get Started with Procreate : The 10-Step Guide to Drawing on Your iPad: Contains 20 Project Tutorials - Liz Kohler Brown
    Get Started with Procreate
    The 10-Step Guide to Drawing on Your iPad: Cont...
    Liz Kohler Brown
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  • Cardboard Ghosts : Using Physical Games to Model and Critique Systems - Amabel Holland
    Cardboard Ghosts
    Using Physical Games to Model and Critique Systems
    Amabel Holland
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  • Game Engine Gems 3 - Eric Lengyel
    Game Engine Gems 3
    Eric Lengyel
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  • The Future of YouTube : Trends and Predictions - Elara Phoenix
    The Future of YouTube
    Trends and Predictions
    Elara Phoenix
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  • OpenGL Insights - Patrick Cozzi
    OpenGL Insights
    Patrick Cozzi and Christophe Riccio
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  • GPU Pro 4 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 4
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Demystifying Creativity : On Originality in Game Development - Fawzi Mesmar
    Demystifying Creativity
    On Originality in Game Development
    Fawzi Mesmar
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  • World Design for 2D Action-Adventures : Level Design Practices - Christopher W. Totten
    World Design for 2D Action-Adventures
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    Christopher W. Totten and Adrian Sandoval
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  • Creating Games : Mechanics, Content, and Technology - Morgan McGuire
    Creating Games
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    Morgan McGuire and Odest Chadwicke Jenkins
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  • Multithreading for Visual Effects - Martin Watt
    Multithreading for Visual Effects
    Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson and James Reind
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  • YouTube Channels For Dummies - Rob Ciampa
    YouTube Channels For Dummies
    Rob Ciampa, Matt Ciampa, Rich Murphy and Jackie Swansburg Paulino
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    Learn to Code with Games
    John M. Quick
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    Artificial Intelligence for Computer Games
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    John David Funge
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  • 250 Indie Games You Must Play - Mike Rose
    250 Indie Games You Must Play
    Mike Rose
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  • Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson
    Practical Algorithms for 3D Computer Graphics
    R. Stuart Ferguson
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  • Virtual World Design - Ann Cudworth
    Virtual World Design
    Ann Cudworth
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  • Expressive Iteration : Designing for Meaningful Routines - Kenny K.N. Chow
    Expressive Iteration
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    Kenny K.N. Chow
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    Learning Java Through Games
    Lubomir Stanchev
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  • GPU Pro 5 : Advanced Rendering Techniques - Wolfgang Engel
    GPU Pro 5
    Advanced Rendering Techniques
    Wolfgang Engel
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    GPU Pro 6
    Advanced Rendering Techniques
    Wolfgang Engel
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  • Adopting Artificial Intelligence Tools in Higher Education : Teaching and Learning - Thangavel Murugan
    Adopting Artificial Intelligence Tools in Higher Education
    Teaching and Learning
    Thangavel Murugan
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  • Allegorithmic : The Company That Brought Substance to the World of 3D - Sébastien Deguy
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    Sébastien Deguy
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  • Digital Media, Projection Design, and Technology for Theatre - Alex Oliszewski
    Digital Media, Projection Design, and Technology for Theatre
    Alex Oliszewski, Daniel Fine and Daniel Roth
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  • iOS Game Development : Developing Games for iPad, iPhone, and iPod Touch - Thomas Lucka
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    Marwan Ansari
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  • Essential Mathematics for Games and Interactive Applications - James M. Van Verth
    Essential Mathematics for Games and Interactive Applications
    James M. Van Verth and Lars M. Bishop
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  • GPGPU Programming for Games and Science - David H. Eberly
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    JungHyun Han
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  • 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic - David Eberly
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    David Eberly
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  • Mathematics Education for a New Era : Video Games as a Medium for Learning - Keith Devlin
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    Keith Devlin
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  • Audio Anecdotes : Tools, Tips, and Techniques for Digital Audio - Ken Greenebaum
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    Ken Greenebaum and Ronen Barzel
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  • The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine - Edward F. Maurina
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    Edward F. Maurina
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    Wolfgang Engel
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    Greg Penninck and Stuart Butler
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    Hooroo Jackson
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  • The Animation Smears Book : Uncovering Film's Most Elusive Technique - Christian Avender
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    Abigail Rindo
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