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eBooks > Non-Fiction > Computing & I.T. > Graphical & Digital Media Applications > Computer Games Design
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Computer Games Design

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  • Teaching Games and Game Studies in the Literature Classroom - Professor Lynn  Ramey
    Teaching Games and Game Studies in the Literature Classroom
    Professor Lynn Ramey and Professor Tison Pugh
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  • The Semiotics of Architecture in Video Games : Bloomsbury Advances in Semiotics - Dr Gabriele  Aroni
    The Semiotics of Architecture in Video Games
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    Dr Gabriele Aroni
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  • Passion and Play : A Guide to Designing Sexual Content in Games - Michelle Clough
    Passion and Play
    A Guide to Designing Sexual Content in Games
    Michelle Clough
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  • Passion and Play : A Guide to Designing Sexual Content in Games - Michelle Clough
    Passion and Play
    A Guide to Designing Sexual Content in Games
    Michelle Clough
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  • Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire - Toiya Kristen Finley
    Freelance Video Game Writing
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    Toiya Kristen Finley
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  • Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire - Toiya Finley
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    $361.75
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel  Reardon
    The Digital Role-Playing Game and Technical Communication
    A History of Bethesda, BioWare, and CD Projekt Red
    Daniel Reardon and David Wright
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    RRP $61.99
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  • Digital Zombies, Undead Stories : Narrative Emergence and Videogames - Lawrence May
    Digital Zombies, Undead Stories
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  • 3D Modeling & Animation : A Primer - Magesh Chandramouli
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  • Game Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames - Katherine Isbister
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    Katherine Isbister and Celia Hodent
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  • The Craft and Science of Game Design : A Video Game Designer's Manual - Philippe O'Connor
    The Craft and Science of Game Design
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    Philippe O'Connor
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  • Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint - Kassandra Arevalo
    Creating Games with Unreal Engine, Substance Painter, & Maya
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    Kassandra Arevalo, Matthew Tovar and Jingtian Li
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  • Game Design Deep Dive : Horror - Joshua Bycer
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    RRP $94.99
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  • The Complete Guide to Photorealism for Visual Effects, Visualization and Games - Eran  Dinur
    The Complete Guide to Photorealism for Visual Effects, Visualization and Games
    Eran Dinur
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  • Game Design Deep Dive : Horror - Joshua Bycer
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  • Phantasmal Spaces : Archetypical Venues in Computer Games - Mathias Fuchs
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    Mathias Fuchs
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  • Buckminster Fuller's World Game and Its Legacy : Routledge Focus on Art History and Visual Studies - Timothy Stott
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  • Digital Zombies, Undead Stories : Narrative Emergence and Videogames - Lawrence May
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  • The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red - Daniel  Reardon
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  • Professional Techniques for Video Game Writing - Wendy Despain
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  • Mechanical Creations in 3D : A Practical Look into Complex and Technical Setups for Animation & VFX - Stewart Jones
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    Mechanical Creations in 3D
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    Stewart Jones
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  • Phantasmal Spaces : Archetypical Venues in Computer Games - Mathias Fuchs
    Phantasmal Spaces
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    Mathias Fuchs
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  • Understanding Esports : An Introduction to the Global Phenomenon - Ryan Rogers
    Understanding Esports
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    Ryan Rogers
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    RRP $180.00
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  • Game AI Pro 360 : Guide to Movement and Pathfinding - Steve  Rabin
    Game AI Pro 360
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    Steve Rabin
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    RRP $263.00
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  • Game AI Pro 360 : Guide to Architecture - Steve Rabin
    Game AI Pro 360
    Guide to Architecture
    Steve Rabin
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  • Game AI Pro 360 : Guide to Architecture - Steve  Rabin
    Game AI Pro 360
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    Steve Rabin
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    RRP $263.00
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  • The FORCE Companion : Quick Tips and Tricks - Mike Mattesi
    The FORCE Companion
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    Mike Mattesi and Swendly Benilia
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    RRP $263.00
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  • The FORCE Companion : Quick Tips and Tricks - Mike Mattesi
    The FORCE Companion
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    Mike Mattesi and Swendly Benilia
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  • Game Design Deep Dive : Platformers - Joshua Bycer
    Game Design Deep Dive
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    Game Design Deep Dive
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  • Creative Character Design 2e - Bryan Tillman
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  • Creative Character Design 2e - Bryan Tillman
    Creative Character Design 2e
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    RRP $98.99
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  • Virtual History : How Videogames Portray the Past - A. Martin Wainwright
    Virtual History
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    A. Martin Wainwright
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    Virtual History
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  • The Unpredictability of Gameplay - Mark R. Johnson
    The Unpredictability of Gameplay
    Mark R. Johnson
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    RRP $66.99
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
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    Mark Schlichting
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  • Understanding Kids, Play, and Interactive Design : How to Create Games Children Love - Mark Schlichting
    Understanding Kids, Play, and Interactive Design
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    Mark Schlichting
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  • Costume Design for Video Games : An Exploration of Historical and Fantastical Skins - Sandy Appleoff Lyons
    Costume Design for Video Games
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    Sandy Appleoff Lyons
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    Costume Design for Video Games
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  • Video Game Design : Principles and Practices from the Ground Up - Michael  Salmond
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
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  • Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Eddie Paterson
    Once Upon a Pixel
    Storytelling and Worldbuilding in Video Games
    Eddie Paterson, Will Cordner and Timothy Williams
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    Virtual Vernacular
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  • The Metal Gear Solid Series : Critical Essays and New Perspectives - Steven Kielich
    The Metal Gear Solid Series
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    Steven Kielich and Chris Hall
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  • Playful Classics : Classical Reception as a Creative Process - Dr Juliette  Harrisson
    Playful Classics
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    Gamers at Work
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    Beginning 3D Game Development with Unity
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  • Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings - Anthony L. Brooks
    Interactivity, Game Creation, Design, Learning, and Innovation
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